Kickstopper: Big Trouble In CyberChina

This article was originally published on Ferretbrain. I’ve backdated it to its original Ferretbrain publication date but it may have been edited and amended since its original appearance.

Back when I started doing these Kickstopper articles, the first one was for Shadowrun Returns, a rather successful bid to redeem the Shadowrun IP on the videogame front. I’d actually played Shadowrun: Hong Kong, its sequel, a while back, and had even written the review, but I inadvertently didn’t get around to posting it. Better late than never, though…

Usual Note On Methodology

Just in case this is the first Kickstopper article you’ve read, there’s a few things I should establish first. As always, different backers on a Kickstarter will often have very different experiences and I make no guarantee that my experience with this Kickstarter is representative of everyone else’s. In particular, I’m only able to review these things based on the tier I actually backed at, and I can’t review rewards I didn’t actually receive.

The format of a Kickstopper goes like this: first, I talk about the crowdfunding campaign period itself, then I note what level I backed at and give the lowdown on how the actual delivery process went. Then, I review what I’ve received as a result of the Kickstarter and see if I like what my money has enabled. Lots of Kickstarters present a list of backers as part of the final product; where this is the case, the “Name, DNA and Fingerprints” section notes whether I’m embarrassed by my association with the product.

Towards the end of the review, I’ll be giving a judgement based on my personal rating system for Kickstarters. Higher means that I wish I’d bid at a higher reward level, a sign that I loved more or less everything I got from the campaign and regret not getting more stuff. Lower means that whilst I did get stuff that I liked out of the campaign, I would have probably been satisfied with one of the lower reward levels. Just Right means I feel that I backed at just the right level to get everything I wanted, whilst Just Wrong means that I regret being entangled in this mess and wish I’d never backed the project in the first place. After that, I give my judgement on whether I’d back another project run by the same parties involved, and give final thoughts on the whole deal.

Continue reading “Kickstopper: Big Trouble In CyberChina”

Kickstopper: The Three Stigmata of Ada Lovecraft

This article was originally published on Ferretbrain. I’ve backdated it to its original Ferretbrain publication date but it may have been edited and amended since its original appearance.

All Good Crowdfunds Must Come To An End

Kickstarter is a big deal these days. Sooner or later, we’ll all collectively get tired of it and the bubble will burst. For the moment it’s just about sustaining itself, but sooner or later we’ll all get tired of blindly pumping money into whatever projects happen to catch our eye.

When that happens, the Kickstarter projects that thrive will be those with credibility behind them – and what better way to build credibility than to have a previous successful Kickstarter project already under your belt? That’s why I think reviews of completed Kickstarter projects have an unusual importance: not only are they about offering a critique of the product that’s been delivered, but they’re also a chance for the reviewer to give their opinion as to whether it’s worth the risk backing subsequent Kickstarters from the same creators. This is relevant not just because of the large sums that are riding on Kickstarters these days, but also because more and more people are becoming serial Kickstarters. For instance, InXile are two Kickstarters deep in the isometric RPG field, for instance, with their earlier Kickstarter project (Wasteland 2) still not finished, though to be fair we’re still months away from the originally projected Wasteland 2 release date and inXile have given a fairly credible explanation of why they’re timing things the way they are. Conversely, Double Fine – who catalysed the Kickstarter videogame boom with Double Fine Adventure – still haven’t delivered on that one, are looking to go way, way over schedule, and are confessing to some mild budgeting problems, but are pushing ahead with a new Kickstarter for Massive Chalice anyway.

Because I’m arrogant and like to grandstand, I’ve decided that a new series of Ferretbrain articles are the solution to all this. The idea is that Kickstopper is all about reviewing the detritus of Kickstarter projects I and other Ferretbrain contributors participate in: when all the excitement of the funding period is over, when the thrill and frustration of waiting is in the past, when we’ve hit the point where either the products are in people’s hands, the refunds have been distributed, or the project creators have vanished in a puff of acrimony and threatened lawsuits, Kickstoppers are about gathering the detritus of what’s left behind and asking the question “was it worth it”?

Continue reading “Kickstopper: The Three Stigmata of Ada Lovecraft”