Pickin’ Up Truth Vibrations, Part 1: In the Light of (Turquoise) Experience

There is today an active Gnostic sect. Few people can be said to be consciously enthusiastic members, but it is nonetheless a sect. It teaches a worldview which has evolved somewhat over the sect’s existence, but was from the beginning rooted in Gnosticism and has become increasingly reminiscent of Gnosticism with the passage of time, and in recent years has openly switched to some specifically Gnostic terminology to explain its ideas.

Its adherents wouldn’t necessarily think of it as a religious movement, and many of them actively follow other spiritual traditions in parallel to it – but if they have taken the teachings of this sect seriously, then that will inevitably affect their relationship with those other traditions and how they view them. Different levels of involvement exist, ranging from people who just read a few books or watch a few DVDs to more enthusiastic members who discuss the leader’s teachings enthusiastically on his website forums, or who attend massive, day-long lectures which the sect’s leader holds in major venues like Wembley Arena in order to endlessly restate, reiterate, and reinforce his essential points.

Continue reading “Pickin’ Up Truth Vibrations, Part 1: In the Light of (Turquoise) Experience”

Fool Me Once, Dzyan On You…

This article was originally published on Ferretbrain. I’ve backdated it to its original Ferretbrain publication date but it may have been edited and amended since its original appearance.

Among the various changes that have happened at Chaosium since they went under new management has been the appointment of a new Executive Editor for their fiction line, James Lowder. Much of his work since the takeover has apparently focused on handling wayward payments to contributors and contractural issues; if these problems were anything like those that had infamously affected their RPG publishing efforts, Lowder had a big job on his plate. He has now issued new submission guidelines for Chaosium’s line of tie-in books, with an eye to relaunching it in 2018.

Many tabletop RPG companies have taken a sidestep into the world of producing more conventional books – if you can arrange to get an RPG rulebook printed, after all, you’ve got most of the logistical issues licked – and back in the day Chaosium were no exception. Starting in 1993, their non-gamebook releases included both original fiction and reprints of old material, with game lines like the Arthurian-themed Pendragon and Call of Cthulhu each, as a result of being based on various literary traditions (of very different vintages), having a strong body of material available for Chaosium to republish.

Continue reading “Fool Me Once, Dzyan On You…”