GOGathon: The Devil Got Overindulgent Here

So, we’ve come to the end of our reviews of the Devil Came Through Here trilogy, and as with all the reviews in the series a ton of content warnings apply. I’m not going to give an exhaustive one for the game, not least because I can’t 100% guarantee that I’ve seen all the content in the game, but this review has content warnings for suicide, abuse, abuse, abuse, more abuse, abuse and abuse.

Lorelai is the story of, well, Lorelai, an 18 year old who arrives home from her job at a nursing home to bear the stress of her hideous family life. Lorelai’s father died of cancer when she was 12, and whilst Lorelai’s a survivor by instinct and has by and large kept it together in the intervening six years, her mother has largely gone to pieces.

In particular, she’s struck up a relationship with John Doe, our antagonist for the game. John’s an Afghanistan war veteran who hasn’t remotely adjusted to civilian life, especially after his job at a brick factory vanished when the factory shut down, and he divides his time between violently abusing Lorelai’s mother and being extremely creepy towards Lorelai. He’s glued himself into the family fabric in part by siring a child with Lorelai’s mother, little Bethany, and Lorelai’s intent on keeping her head down and earning enough money that she can move out and take Bethany with her, since it’s evident that her mother just can’t bring herself to leave John.

This dreadful night, however, Lorelai becomes concerned when her mother locks herself in the bathroom and won’t come out or respond. With the aid of the boy next door, Zack, who has a very obvious crush on her and who she may or may not have a crush on in turn, Lorelai forces her way into the bathroom to discover that her mother has hung herself. John shows up, laughs at the situation, and then ends up brutally assaulting Zack and slashing Lorelai’s throat open with a broken bottle.

That’s when the Queen of Maggots gives Lorelai an opportunity much like she offered to Susan in The Cat Lady: a sort of immortality which would allow her to come back and keep trying until she can defeat John and, if not save her family from him, at least stop others suffering at his hands. Lorelai’s processes of resurrection will prove to be a bit more involved than Susan’s, however, for the Queen is grooming Lorelai to one day succeed her…

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GOGathon: The Devil Checked In Here

Joe and Ivy Davis are a married couple whose relationship is on the rocks. In a bid to get away from it all, Joe’s arranged for them to have a lovely seaside holiday at a quiet coastal town, where the only accommodation on offer is from the Quiet Haven Hotel. Once Joe and Ivy arrive, however, they find that the hotel is a bit of a shambles – and Ivy’s behaving and talking in an incredibly strange manner, alternating between total silence and incoherently talking about things only she can see. To make matters worse, a terrible storm has blown in, so strong heading out into the downpour to seek help isn’t a sensible option.

Joe and Ivy go up to their hotel room and have a tense conversation about their problems, before going to sleep. When they wake up, Ivy’s nowhere to be seen. When he goes down to the hotel restaurant to look for her, thinking she might have gone to breakfast ahead of him, he finds the hotel manager standing in the midst of a bizarre tableau. She informs him that Ivy made the mistake of angering a certain Sophie, another guest in the hotel, but that if he hurries he might be able to persuade Sophie to let Ivy go.

And it’s around then that things go full Eraserhead. (With additional content warnings for issues of murder, mental health, eating disorders, and utter tripped-out mayhem.)

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GOGathon: The Devil Meowed Through Here

Harvester Games is an indie development studio whose efforts are largely driven by the efforts of main game designer, programmer and writer Remigiusz Michalski, who’d cut his teeth producing Downfall – A Horror Adventure Game using the baseline Adventure Game Studio development environment before attempting more ambitious works. The main crop of Harvester so far has been the Devil Came Through Here trilogy – named for a phrase that recurs throughout the series – consisting of The Cat Lady, a spruced-up remake of Downfall with some plot and writing tweaks to make it fit the themes of the overall trilogy better, and the recently-released Lorelai.

Just lately, I finally got around to giving The Cat Lady a proper try, having bought it for cheap in a GOG sale a while back and forgotten it was there. As far as setting the tone for the rest of the trilogy goes, it certainly makes a powerful aesthetic statement: eerie, often-monochrome graphics paired with a soundtrack from Remigiusz’s brother Michal makes sure that what the aesthetic lacks in polish it more than makes up for in atmosphere.

It also really aggressively pushes themes of suicide, nihilism, murder, death, depression, and general misery at you from the beginning. So, you know, content warnings for all of that apply to the rest of the review.

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GOGathon: Third Time’s the Charm… Or Seven Years’ Bad Luck?

Fans of the Black Mirror series of point-and-click adventures (not to be confused with Charlie Brooker’s “Oh no, technology!“-themed Twilight Zone knockoff) had to settle in for a long wait between the first two episodes of the series; the original The Black Mirror was released by Czech developers Future Games in 2003, but it wouldn’t be until 2009 that German outfit Cranberry Production served up Black Mirror II. Fans did not have long to wait after that for Black Mirror III, however, with the final game in the original trilogy coming out in 2011, also through Cranberry.

The signs that we should expect another sequel were right there: the previous game ended on a bit of a rushed cliffhanger. The action here picks up in the immediate aftermath of that. Darren is the prime suspect in the grim events that concluded the last game, and the police have little patience for his story; however, they don’t quite have the evidence they’d need to bring him to trial. After three weeks cooling his heels in a cell in the local police station, Darren has his bail paid by a mysterious benefactor. He’s warned not to leave the Willow Creek area, and he’s feeling the occult consequences of the end of the previous game; if he’s to rid himself both of his legal troubles and the Gordon curse once and for all, he needs to resume his investigations of the area.

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GOGathon: A Second Reflection

It’s the mid-1990s – 12 years after the nightmarish events surrounding Samuel Gordon’s return to Black Mirror Castle shocked the world. Across the Atlantic, Darren Michaels is spending his break from college visiting his mother, who has recently moved to the sleepy seaside town of Biddeford in Maine. Darren earning a bit of extra money by working in the town’s photography shop, run by the boorish Fuller; in the course of this Darren meets and feels an instant attraction to Angelina, a charming British tourist who seems to reciprocate this attraction.

Before Darren can get time off to get to know Angelina better, however, he has a range of errands to perform – and in the course of this, he becomes aware that there’s a shifty individual apparently stalking Angelina. Or is Darren himself the target of this snooping figure’s attention? Darren’s worries only become more acute when his mother suffers a fall at home which leaves her in a coma… a fall in suspicious enough circumstances to make Darren think she was pushed. Resolving to investigate, Darren uncovers evidence of a wider conspiracy – a conspiracy that’s somehow connected to the English village of Willow Creek, from which his mother’s been receiving mysterious payments.

How was his mother involved in all this? Who in Willow Creek has been paying her? And what does this have to do with Willow Creek’s main claim to fame… the mysterious Black Mirror Castle, and its former resident Samuel Gordon?

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GOGathon: What a Lovely Thing I’ve Seen In the Black Mirror!

This article was originally published on Ferretbrain. I’ve backdated it to its original Ferretbrain publication date but it may have been edited and amended since its original appearance.

The curiously-named Black Mirror Castle – nothing to do with the Charlie Brooker TV series, don’t get confused – is the ancestral home of the Gordon family. It’s so named because legend has it that the castle was built over a portal to Hell by Mordred Gordon, tyrant and diabolist, before Mordred was defeated in a confrontation with his brother Marcus back in the 13th Century.

Closer to the present day – internal evidence suggests that the action of the game takes place in the mid-1980s – and the castle’s present owner, the elderly William Gordon, is up late writing to Samuel Gordon, who left the castle and the family circle a long while ago in order to deal with his grief after his wife died in a fire at the castle. You see, William has discovered some important things about the Gordon family line, matters which Samuel must be made aware of – but before William can send his letter, a mysterious intruder flings him out of the lonely tower in which his study is located. Thus, Samuel does return to Black Mirror – albeit not at William’s summons, but to attend his funeral. Taking control of Samuel, your task is to guide him through his investigation – first of William’s death, then of the matters William had uncovered – in order to finally face the truth about your family.

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The Last Door: Worth Opening

This article was originally published on Ferretbrain. I’ve backdated it to its original Ferretbrain publication date but it may have been edited and amended since its original appearance.

You are entering the vicinity of an area adjacent to a location. The kind of place where there might be a monster, or some kind of weird mirror. These are just examples; it could also be something much better. Prepare to enter: The Scary Last Door

OK, it isn’t very Twilight Zone, but I find it difficult to see the title The Last Door without wanting to go for the Futurama reference. Which isn’t fair of me, because this episodic point-and-click adventure is much more than just a potential punchline.

Season 1

You play Jeremiah Devitt, Victorian gentleman. It’s 1891 and out of the blue Jeremiah just received a letter from Anthony Beechworth, who was his best friend back when they both attended a remote Scottish boarding school on the coast near Aberdeen. The letter simply reads “Videte ne quis sciat”, which was the motto of a little club the duo had formed at school dedicated to scientific and philosophical inquiry. Concerned, Devitt heads to Beechworth’s isolated country home, only to discover that a tragedy has unfolded there. Determined to uncover the truth behind the mystery, Devitt heads to the school to see if he can find any important clues there – and finds that the horror resides in a terrible experiment from his school days that he for some reason does not remember, but whose results reverberate to this day.

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