This article was originally published on Ferretbrain. I’ve backdated it to its original Ferretbrain publication date but it may have been edited and amended since its original appearance.
Persona Q is an old-school dungeon-exploring RPG for the Nintendo 3DS which mashes up the style of the Etrian Odyssey series of dungeon crawlers with the world of the Persona series.
The game involves a team-up between the characters of Persona 3 and Persona 4, who find themselves plucked out of their respective timelines midway through those stories and caught in a strange otherworldly realm that superficially resembles the Persona 4 gang’s school during their cultural festival – albeit one where the different stands conceal entrances to vast labyrinths occupied by Shadows, and where there is a tall, ancient clock tower at the centre of the courtyard that isn’t there in real life. At first they are separate – you get to choose whether to go with the main character of 4 or 3 as your main character, and start out with the relevant game’s party members – but by the end of the first dungeon, the two teams meet up, after which you get to use any of them in your party provided that your selected main character is part of it.
But they aren’t the only ones you meet – you also encounter the mysterious Zen and Rei, a duo of inseparable insomniacs. At the end of each labyrinth, some strange little cast-off artifact may be found – each of which brings the summoned Persona-users closer to freedom, and Zen and Rei closer to recovering their memories. But what is Rei so utterly terrified of remembering?