It’s 1924. Edward Pierce came back from World War I, the last survivor of the Lost Batallion, with
a hole in daddy’s arm where the money goes a drinking problem that’s well on the way to destroying him. He’s set himself up as a private detective, since that’s a profession where there’s a certain acceptance that people will get plastered and fall asleep on their office couch from time to time – but that hasn’t stopped him being assailed by bizarre dreams.
Then it comes – the big case. Specifically, it’s the case of one Sarah Hawkins – a gifted artist famous for her macabre, surreal works. Sarah had married Charles Hawkins and moved into his mansion on Darkwater, a lonely island off the coast of Boston, and was apparently happy enough turning out additional work and being a parent to her and Charles’ little boy. Then a terrible fire broke out in the mansion, and all three were reported dead.
Sarah’s dad, however, smells a big fat rat. For one thing, very shortly before the fire Sarah had arranged to send him a painting – one suggesting that she was feeling threatened. And the police report has these odd inconsistencies – like how they go out of their way to insist that Sarah was mentally unbalanced but also that the fire was an accident. (If it were entirely accidental, why would they comment on her mental state at all?) Sarah’s father is convinced that the official report is at best bungled, at worst a cover-up, and hires Pierce to go to Darkwater, uncover the truth, and thereby salvage Sarah’s reputation.
At Darkwater, Pierce finds that Prohibition is being openly flouted, a gang of bootleggers is occupying the main town, and the locals are feeling surly and demoralised. Once upon a time Darkwater was a major whaling centre, but these days it’s slim pickings out there – almost like the whales have been consumed or driven away by some apex predator. It’s not like it was back in 1847, when the celebrated Miraculous Catch saved the island from famine and made the fortunes of the major local families. All interesting, all apparently disconnected from the Hawkins case… but as Pierce investigates, he discovers that Charles Hawkins had a very special interest in the Miraculous Catch legend indeed – and, more particularly, the deity the islanders thank for the Miraculous Catch… whose call resounds in the dreams of Darkwater’s inhabitants, inspired Sarah’s talents, and provides the game with its title.