This article was originally published on Ferretbrain. I’ve backdated it to its original Ferretbrain publication date but it may have been edited and amended since its original appearance.
During the console wars of the 1980s and 1990s, different companies soon developed different specialisations, based in part on the limitations of the hardware they produced, in part on the developers they could lure to work for them, and in part on the way they wanted to target the marketing of the console. Perhaps this so many of the console RPGs of the era we remember fondly hailed from the NES or SNES – Final Fantasy, Dragon Quest, Chrono Trigger, Shin Megami Tensei, all the major series from the major developers were Nintendo-exclusives.
The major exception was the Phantasy Star series, the most famous CRPG to appear on Sega systems. In particular, the first four games in the series craft a saga telling the long-term history of a particular star system which in terms of its plot was as ambitious as anything other CRPG series were producing at the time, if not more so – and also had a science fantasy aesthetic that set it apart. Thankfully, in these days of widespread emulation and companies cashing in on their back catalogues by releasing cheap downloads or compilations of their old games, it’s now eminently possible to experience the early Phantasy Star series again – but is it worth it?
Released on the Sega Master System at the end of 1987, Phantasy Star was amongst the first clutch of JRPGs developed in response to the first Dragon Quest game launched the genre – it came out in the same month as the first Final Fantasy game, and a few months after the first Megami Tensei game, and like all of them it draws a lot on the Dragon Quest formula but also updates it in its own fashion.
The setting for the game is the Algol star system, the habitable planets of which are the verdant world of Palma, the ice world Dezoris, and the desert world of Motavia (yes, you do get to fight sandworms on Motavia). Palma and its colonies on Dezoris and Motavia is ruled by King Lassic, a formerly benevolent ruler who has become more and more tyrannical as the years have passed after coming under the influence of a sinister cult who promise immortality to their followers. At the start of the game Nero, who’s the brother of the protagonist Alis, is murdered by Lassic’s goons (who are, of course, dressed like Imperial Stormtroopers) as a warning to others not to meddle in Lassic’s affairs. Enraged by the death of her brother, Alis takes up his sword and vows bloody revenge against Lassic, a quest she is soon joined on by the warrior Odin, the psyker Noah, and the cuddly cat thingy Myah.