Jack Vance’s Lyonesse trilogy is his major work of the 1980s. Sure, he may have kicked off the Cadwal Chronicles trilogy in that decade, but that was not so special – as well as being far from his best work, it was yet more science fiction set in his Gaean Reach setting, of which there had already been plenty. Sure, Cugel’s Saga from 1983 and Rhialto the Marvellous from 1984 might have been welcome new entries in the Dying Earth sequence, though in some respects Rhialto feels a little out of place with the other four books in the series, its tone more comedic than ever (and given how comedic the two mid-sequence novels starring Cugel the Clever novels are, that’s saying a lot). Sure, he might have released The Book of Dreams, the final book of The Demon Princes – one of his greatest science fiction series.
Nonetheless, Lyonesse was a project both contained entirely in the 1980s and evidenced a greater density of research and worldbuilding and a far greater complexity of plot and characterisation than more or less any of these other projects. Lyonesse is Vance’s other fantasy series, and since the Dying Earth setting is arguably science fantasy, it’s the most “pure fantasy” material you will find in his bibliography.
The setting is the Elder Isles – an archipelago that never was, sitting in the Atlantic a little way west of France, north of Spain, and south of Ireland. The literature of medieval Europe is positively lousy with mythical islands – Lyonesse, Ys, Hy Brasil, Avalon, and whatnot. As it turns out, the Elder Isles is the archipelago which encompasses all of these locations and more besides.
The events of the trilogy take place somewhere in the early Dark Ages – long enough after the fall of Rome that there are Roman ruins on the Isles rather than Roman garrisons, but a generation or two before the rise of King Arthur on Britain (whose forefathers fled the archipelago after fortune turned against them). Christianity is on the rise, but slowly, and still shares the island with numerous pagan faiths, some of astonishing antiquity. (The mysterious city of Ys, for instance, was built and inhabited long before recorded history, and may well be an outpost of Atlantis.) Beyond this, the society and culture is more like that of the late medieval period than the Dark Ages.
This is a deliberate conceit; though the trilogy does not relate to Arthur specifically, it takes a lot of influence from Arthurian legend, as well as from similar bodies of legend and myth and stories from the high Middle Ages, and the likes of Malory and de Troyes and so on who forged those stories did so in an anachronistic manner, depicting a world much like the one they were familiar with rather than one rooted in historical accuracy.
This is not the only literary feature of medieval literature Vance lifts; the trilogy features significant use of Entrelacement – the technique of having multiple apparently independent stories which all seem separate and weave into and out of each other (and are not necessarily told in strict sequential chronological order) before their relevance to the whole tapestry becomes apparent by the climax, as used in sources ranging from Le Morte d’Arthur to the Poetic Edda to the Nibelungenleid.
With Vance regularly resorting to the picaresque over his career (as he also does here), it’s apparent that he had a long-standing interest in archaic literary forms; here it reaches its peak, as he brings together all of his imaginative powers and writing technique to make an attempt at writing a body of legend that could sit aside its inspirations proudly. Much like the source material, the subject matter is sometimes dealt with in strikingly direct and brutal fashion: content warnings for sexual assault, gruesome torture, and suicide apply.
Suldrun’s Garden (AKA Lyonesse)
The first book in the trilogy was initially released as merely Lyonesse on the front cover, but the interior title pages of such editions made it clear that this story was Suldrun’s Garden. That’s important, because it is Suldrun and her garden that tie the whole thing together.
When Suldrun is born, the Elder Isles have long ceased to be the united kingdom they were in her grandparents’ era. Now they consist of ten kingdoms – the great kingdoms of Lyonesse and Dahaut laying claim to much of Hybras, the large central isle of the archipelago, whilst other kingdoms claim the remainder of Hybras or the various satellite islands. In practice, the kingdoms of mortals only really control the circumference of Hybras, for at the centre of the island is the Forest of Tantrevalles, where the fairies hold sway.
Suldrun is born the daughter of King Casmir, the ruthlessly ambitious ruler of Lyonesse, and grows up in the royal palace of Haidion in Lyonesse Town, commanding a magnificent view of the sea. Suldrun chafes under the restrictions placed on a royal princess, but knows the grounds of the palace well enough to at least find somewhere she can be alone: an old, ruined garden under the cliffs, swiftly accessible from the palace grounds.
One fateful day, Casmir’s strategies reach a point where an alliance with the mysterious Duke Carfilhiot – theoretically a vassal of the King of South Ulfland, in practice an independent warlord – seems desirable. Carfilhiot is not averse to the idea, and requests as his price Suldrun’s hand in marriage. Suldrun, however, has great insight into the characters of others, and accurately perceives in Carfilhiot a cruel streak which would make marriage to him a living nightmare. On the day of the betrothal ceremony, she does not show, instead going off to be alone in her garden. Finding her there, a coldly furious Casmir pronounces his judgement: Suldrun must remain in the garden, and if she goes beyond its bounds she will be the slave of any man who captures her.
Suldrun’s time in the garden is lonely and melancholy, but she can stand being alone. This all changes when Prince Aillas of Troicinet, which is at war with Lyonesse, is washed up on the shore where the garden meets the sea – having been shoved overboard on a sea-voyage by his rival for the throne of Troicinet. Suldrun saves Aillas’ life and nurses him back to health, and the two fall deeply in love and hatch a daring escape plan – a plan foiled by the venal Brother Umphred, a Christian missionary who had his own intentions towards Suldrun, and who Aillas had bullied into witnessing his folk marriage to Suldrun.
Aillas is flung into Casmir’s oubliette; Suldrun gives birth to his son, Dhrun, and is able to obtain the aid of her childhood maid Ehirme in keeping Dhrun out of Casmir’s clutches. Alas: Dhrun is eventually abducted by fairies, unbeknownst to Suldrun; very much beknownst to her, for she can hear the screams from the torture chambers, Ehirme has been captured by Casmir and put through agonies to try and get knowledge of the location of the child. Convinced that Dhrun must eventually fall into Casmir’s power, that Aillas is dead, that all her plans have come to naught and that she will forever be at the mercy of Casmir’s dispassionate cruelty, Suldrun commits suicide. (Meanwhile, the half-fairy baby girl who was swapped by the fairies for Dhrun is taken in by Casmir and raised as the Princess Madouc.)
Aillas, however, is not dead; on escape from the oubliette, he reaches the garden only to encounter Suldrun’s ghost, who informs him of Dhrun’s existence and exhorts him to find their son. Meanwhile, little Dhrun lives with the fair folk and grows eight years in the space of one, and is then turfed out to make his own way in the world – taking with him a treasury of precious faerie gifts from his old playmates and a curse of bad luck from a rival. Shimrod, a former alter ego of the archmage Murgen who has now taken on independent personhood, must set off on his own journey to thrwart the machinations of the rival magicians who wish to strike at Murgen through him – among their number is Duke Carfilhiot himself.
As Aillas, Dhrun, and Shimrod weave their way throughout Hybras, picaresque adventure, fairytale whimsy, unseelie horror and brave deeds await them. Will Dhrun, Aillas, and Shimrod be able to find each other? And if they do, what will it mean for Casmir and Carfilhiot’s ambitions – or, for that matter, the greater game between magicians that Shimrod’s troubles, Carfilhiot’s plans, Casmir’s ambitions, and the very division of the Kingdoms themselves are merely the outward consequences of?
Continue reading “Après Madouc, le Déluge” →